Goal: make herbalism/mining (and possibly other) gathering nodes non-competitive, true
post-Cataclysm style โ a node stays available to every nearby player and each gets their own
harvest, instead of the first person to click it consuming it for everyone else. See PLAN.md
for the full design reasoning and, importantly, why this isn't a simple hook-based module (it
needs a real core change, similar in spirit to the old-world-flying idea shelved earlier).
No gathering logic yet โ this commit just proves the module wiring works:
SharedGatheringNodes.Enable config flag is read correctly
(conf/mod_shared_gathering_nodes.conf.dist).SharedGatheringNodes_World::OnStartup logs a confirmation line so a successful load is
visible in the server log.Everything else is planned but not built โ see PLAN.md's "Rough shape of the real fix" and
open questions before picking this back up.
See conf/mod_shared_gathering_nodes.conf.dist:
SharedGatheringNodes.Enable (default 1) โ toggles the module (currently a no-op until the
real gathering logic is built).