# mod-shared-gathering-nodes Goal: make herbalism/mining (and possibly other) gathering nodes non-competitive, true post-Cataclysm style — a node stays available to every nearby player and each gets their own harvest, instead of the first person to click it consuming it for everyone else. See `PLAN.md` for the full design reasoning and, importantly, why this isn't a simple hook-based module (it needs a real core change, similar in spirit to the old-world-flying idea shelved earlier). ## Current status: v0 (hello-world scaffold) No gathering logic yet — this commit just proves the module wiring works: - `SharedGatheringNodes.Enable` config flag is read correctly (`conf/mod_shared_gathering_nodes.conf.dist`). - `SharedGatheringNodes_World::OnStartup` logs a confirmation line so a successful load is visible in the server log. Everything else is planned but not built — see `PLAN.md`'s "Rough shape of the real fix" and open questions before picking this back up. ## Config See `conf/mod_shared_gathering_nodes.conf.dist`: - `SharedGatheringNodes.Enable` (default `1`) — toggles the module (currently a no-op until the real gathering logic is built).