# mod-shared-gathering-nodes

Goal: make herbalism/mining (and possibly other) gathering nodes non-competitive, true
post-Cataclysm style — a node stays available to every nearby player and each gets their own
harvest, instead of the first person to click it consuming it for everyone else. See `PLAN.md`
for the full design reasoning and, importantly, why this isn't a simple hook-based module (it
needs a real core change, similar in spirit to the old-world-flying idea shelved earlier).

## Current status: v0 (hello-world scaffold)

No gathering logic yet — this commit just proves the module wiring works:

- `SharedGatheringNodes.Enable` config flag is read correctly
  (`conf/mod_shared_gathering_nodes.conf.dist`).
- `SharedGatheringNodes_World::OnStartup` logs a confirmation line so a successful load is
  visible in the server log.

Everything else is planned but not built — see `PLAN.md`'s "Rough shape of the real fix" and
open questions before picking this back up.

## Config

See `conf/mod_shared_gathering_nodes.conf.dist`:

- `SharedGatheringNodes.Enable` (default `1`) — toggles the module (currently a no-op until the
  real gathering logic is built).