[worldserver]

########################################
# Instance Release
########################################
#
#    InstanceRelease.Enable
#        Description: Toggles the Instance Release feature. When enabled, releasing your
#                      spirit while dead inside a dungeon or raid teleports you to that
#                      instance's entrance instead of the nearest (often outdoor) graveyard.
#        Default:     1 - Enabled
#                     0 - Disabled
#

InstanceRelease.Enable = 1

#
#    InstanceRelease.IncludeDungeons
#        Description: Whether 5-player dungeons are affected.
#        Default:     1 - Enabled
#                     0 - Disabled
#

InstanceRelease.IncludeDungeons = 1

#
#    InstanceRelease.IncludeRaids
#        Description: Whether raid instances are affected.
#        Default:     1 - Enabled
#                     0 - Disabled
#

InstanceRelease.IncludeRaids = 1

#
#    InstanceRelease.AutoResurrect
#        Description: Whether the player is instantly resurrected (full health/mana, no
#                      resurrection sickness) at the instance entrance instead of staying
#                      a ghost that has to walk back to their corpse. Only applies when
#                      the player is redirected to an instance entrance by this module.
#        Default:     1 - Enabled
#                     0 - Disabled
#

InstanceRelease.AutoResurrect = 1

#
#    InstanceRelease.ResurrectionVisual
#        Description: Plays the same "beam of light" resurrection visual effect used by
#                      the battleground spirit-heal system when this module auto-resurrects
#                      the player at the instance entrance. Purely cosmetic. Only applies
#                      when InstanceRelease.AutoResurrect is also enabled.
#        Default:     1 - Enabled
#                     0 - Disabled
#

InstanceRelease.ResurrectionVisual = 1

#
#    InstanceRelease.ArrivalVisual
#        Description: Plays a purely-cosmetic "teleport in" flash on the player once they've
#                      actually landed and are back in control at the instance entrance
#                      (separate from ResurrectionVisual, which plays right at the moment of
#                      resurrection). Only applies when InstanceRelease.AutoResurrect is also
#                      enabled.
#        Default:     1 - Enabled
#                     0 - Disabled
#

InstanceRelease.ArrivalVisual = 1