[worldserver]
########################################
# Instance Release
########################################
#
# InstanceRelease.Enable
# Description: Toggles the Instance Release feature. When enabled, releasing your
# spirit while dead inside a dungeon or raid teleports you to that
# instance's entrance instead of the nearest (often outdoor) graveyard.
# Default: 1 - Enabled
# 0 - Disabled
#
InstanceRelease.Enable = 1
#
# InstanceRelease.IncludeDungeons
# Description: Whether 5-player dungeons are affected.
# Default: 1 - Enabled
# 0 - Disabled
#
InstanceRelease.IncludeDungeons = 1
#
# InstanceRelease.IncludeRaids
# Description: Whether raid instances are affected.
# Default: 1 - Enabled
# 0 - Disabled
#
InstanceRelease.IncludeRaids = 1
#
# InstanceRelease.AutoResurrect
# Description: Whether the player is instantly resurrected (full health/mana, no
# resurrection sickness) at the instance entrance instead of staying
# a ghost that has to walk back to their corpse. Only applies when
# the player is redirected to an instance entrance by this module.
# Default: 1 - Enabled
# 0 - Disabled
#
InstanceRelease.AutoResurrect = 1
#
# InstanceRelease.ResurrectionVisual
# Description: Plays the same "beam of light" resurrection visual effect used by
# the battleground spirit-heal system when this module auto-resurrects
# the player at the instance entrance. Purely cosmetic. Only applies
# when InstanceRelease.AutoResurrect is also enabled.
# Default: 1 - Enabled
# 0 - Disabled
#
InstanceRelease.ResurrectionVisual = 1
#
# InstanceRelease.ArrivalVisual
# Description: Plays a purely-cosmetic "teleport in" flash on the player once they've
# actually landed and are back in control at the instance entrance
# (separate from ResurrectionVisual, which plays right at the moment of
# resurrection). Only applies when InstanceRelease.AutoResurrect is also
# enabled.
# Default: 1 - Enabled
# 0 - Disabled
#
InstanceRelease.ArrivalVisual = 1