#include "mod_hirelings.h"
#include "Chat.h"
#include "Config.h"
#include "Log.h"
#include "ScriptMgr.h"
using namespace Acore::ChatCommands;
// v0: hello-world stub. Proves the module loads, its config flag is readable, and a command
// registers and responds -- no hireling gameplay yet. See PLAN.md for the actual roadmap
// (create hirelings, summon via a world object, simple test missions).
class HirelingsCommandScript : public CommandScript
{
public:
HirelingsCommandScript() : CommandScript("HirelingsCommandScript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable commandTable =
{
{ "hireling", HandleHirelingCommand, SEC_PLAYER, Console::No },
};
return commandTable;
}
static bool HandleHirelingCommand(ChatHandler* handler)
{
if (!sConfigMgr->GetOption("Hirelings.Enable", true))
{
handler->PSendSysMessage("The Hirelings module is currently disabled.");
return true;
}
handler->PSendSysMessage("A Steamwheedle courier tips their hat: 'Contracts aren't ready yet, but soon (TM).'");
return true;
}
};
class Hirelings_World : public WorldScript
{
public:
Hirelings_World() : WorldScript("Hirelings_World") { }
void OnStartup() override
{
LOG_INFO("server.loading", "mod-hirelings: loaded (v0 hello-world stub, enabled={}).",
sConfigMgr->GetOption("Hirelings.Enable", true));
}
};
void AddSC_mod_hirelings()
{
new HirelingsCommandScript();
new Hirelings_World();
}