Initial commit - mod-hirelings (v0 hello-world scaffold) Updated 2 weeks ago

mod-hirelings

FFXIV-retainer-inspired system, reflavored goblin-native: hire NPC "Hirelings," send them on timed jobs, get crafting materials/rare minions/etc back via mail whether or not you're online when the timer ends. Does not replace WoW's existing bank -- this is a venture/courier system, not extra storage. See PLAN.md for the full roadmap and design reasoning.

Current status: v0 (hello-world scaffold)

No hireling gameplay yet -- this commit just proves the module wiring works:

  • Hirelings.Enable config flag is read correctly (conf/mod_hirelings.conf.dist).
  • Hirelings_World::OnStartup logs a confirmation line so a successful load is visible in the server log.
  • .hireling (SEC_PLAYER) registers and responds with a placeholder message, proving command registration works end-to-end.

Everything else -- creating hirelings, the summon object, missions -- is planned but not built. See PLAN.md's roadmap.

Flavor

Hirelings, not "Retainers" -- avoids importing FFXIV terminology wholesale. Mail/courier identity is themed around the Steamwheedle Cartel (the neutral goblin trading company already in WoW lore): hirelings are goblin-contracted agents, which gives an in-fiction reason jobs resolve via mail from an off-screen courier network. Multiple pickable factions/cartels is a later idea, not v0 scope -- see PLAN.md.

Config

See conf/mod_hirelings.conf.dist:

  • Hirelings.Enable (default 1) -- toggles the whole module.

Custom ID ranges

Reserved, not yet consumed by any SQL:

  • Spell IDs 920000-920099
  • Creature / npc_text / gameobject IDs 921000-921099

Picked as the next clean block after mod-dragon-legacy (900000-901099) and mod-waygate-network (910000-911001) -- check both modules' READMEs before reassigning.