# mod-hirelings FFXIV-retainer-inspired system, reflavored goblin-native: hire NPC "Hirelings," send them on timed jobs, get crafting materials/rare minions/etc back via mail whether or not you're online when the timer ends. Does **not** replace WoW's existing bank -- this is a venture/courier system, not extra storage. See `PLAN.md` for the full roadmap and design reasoning. ## Current status: v0 (hello-world scaffold) No hireling gameplay yet -- this commit just proves the module wiring works: - `Hirelings.Enable` config flag is read correctly (`conf/mod_hirelings.conf.dist`). - `Hirelings_World::OnStartup` logs a confirmation line so a successful load is visible in the server log. - `.hireling` (`SEC_PLAYER`) registers and responds with a placeholder message, proving command registration works end-to-end. Everything else -- creating hirelings, the summon object, missions -- is planned but not built. See `PLAN.md`'s roadmap. ## Flavor **Hirelings**, not "Retainers" -- avoids importing FFXIV terminology wholesale. Mail/courier identity is themed around the **Steamwheedle Cartel** (the neutral goblin trading company already in WoW lore): hirelings are goblin-contracted agents, which gives an in-fiction reason jobs resolve via mail from an off-screen courier network. Multiple pickable factions/cartels is a later idea, not v0 scope -- see PLAN.md. ## Config See `conf/mod_hirelings.conf.dist`: - `Hirelings.Enable` (default `1`) -- toggles the whole module. ## Custom ID ranges Reserved, not yet consumed by any SQL: - **Spell IDs 920000-920099** - **Creature / npc_text / gameobject IDs 921000-921099** Picked as the next clean block after `mod-dragon-legacy` (900000-901099) and `mod-waygate-network` (910000-911001) -- check both modules' READMEs before reassigning.