#ifndef MOD_AUTO_FACE_TARGET_H
#define MOD_AUTO_FACE_TARGET_H
#include "Player.h"
class AutoFaceTarget
{
public:
static AutoFaceTarget* instance()
{
static AutoFaceTarget instance;
return &instance;
}
void LoadConfig();
bool IsEnabled() const { return _enabled; }
void CorrectFacing(Player* mover, uint32 spellId) const;
private:
bool _enabled = true;
};
#define sAutoFaceTarget AutoFaceTarget::instance()
#endif