package main import "platform" import "render_backend/opengl" import "renderer" // TODO: error management main :: proc() { // TODO: window parameters and other variables p := platform.create() // NOTE: uses platform to get context as necessary b := opengl.create_backend(p) r := renderer.create(&b) for platform.should_close(p) { _ = platform.poll_events(p) // TODO: handle events renderer.begin_frame(&r) renderer.draw_triangle(&r, {}) renderer.end_frame(&r) } renderer.destroy(&r) platform.destroy(&p) }