#ifndef MOD_QUICK_BOOST_H #define MOD_QUICK_BOOST_H #include "Player.h" #include #include struct QuickBoostGearEntry { uint32 itemEntry; uint8 equipmentSlot; }; struct QuickBoostLocation { uint32 mapId; float x; float y; float z; float o; }; class QuickBoost { public: static QuickBoost* instance() { static QuickBoost instance; return &instance; } void LoadConfig(); bool IsEnabled() const { return _enabled; } uint8 GetBoostLevel() const { return _boostLevel; } void ApplyBoost(Player* player) const; private: void DestroyStartingGear(Player* player) const; void EquipStarterGear(Player* player) const; void GiveStartingMoney(Player* player) const; void TeleportToCapital(Player* player) const; void GrantHunterPet(Player* player) const; void LearnClassSpells(Player* player) const; bool _enabled = true; bool _destroyStartingGear = true; bool _teleportToCapital = true; bool _grantHunterPet = true; bool _learnClassSpells = true; uint8 _boostLevel = 15; uint32 _startingMoney = 5000; // copper static std::unordered_map> const _classGear; static std::unordered_map const _racePet; static std::unordered_map const _raceCapital; }; #define sQuickBoost QuickBoost::instance() #endif