[worldserver] ######################################## # Instance Release ######################################## # # InstanceRelease.Enable # Description: Toggles the Instance Release feature. When enabled, releasing your # spirit while dead inside a dungeon or raid teleports you to that # instance's entrance instead of the nearest (often outdoor) graveyard. # Default: 1 - Enabled # 0 - Disabled # InstanceRelease.Enable = 1 # # InstanceRelease.IncludeDungeons # Description: Whether 5-player dungeons are affected. # Default: 1 - Enabled # 0 - Disabled # InstanceRelease.IncludeDungeons = 1 # # InstanceRelease.IncludeRaids # Description: Whether raid instances are affected. # Default: 1 - Enabled # 0 - Disabled # InstanceRelease.IncludeRaids = 1 # # InstanceRelease.AutoResurrect # Description: Whether the player is instantly resurrected (full health/mana, no # resurrection sickness) at the instance entrance instead of staying # a ghost that has to walk back to their corpse. Only applies when # the player is redirected to an instance entrance by this module. # Default: 1 - Enabled # 0 - Disabled # InstanceRelease.AutoResurrect = 1 # # InstanceRelease.ResurrectionVisual # Description: Plays the same "beam of light" resurrection visual effect used by # the battleground spirit-heal system when this module auto-resurrects # the player at the instance entrance. Purely cosmetic. Only applies # when InstanceRelease.AutoResurrect is also enabled. # Default: 1 - Enabled # 0 - Disabled # InstanceRelease.ResurrectionVisual = 1 # # InstanceRelease.ArrivalVisual # Description: Plays a purely-cosmetic "teleport in" flash on the player once they've # actually landed and are back in control at the instance entrance # (separate from ResurrectionVisual, which plays right at the moment of # resurrection). Only applies when InstanceRelease.AutoResurrect is also # enabled. # Default: 1 - Enabled # 0 - Disabled # InstanceRelease.ArrivalVisual = 1