#ifndef MOD_AUTO_FACE_TARGET_H #define MOD_AUTO_FACE_TARGET_H #include "Player.h" class AutoFaceTarget { public: static AutoFaceTarget* instance() { static AutoFaceTarget instance; return &instance; } void LoadConfig(); bool IsEnabled() const { return _enabled; } void CorrectFacing(Player* mover, uint32 spellId) const; private: bool _enabled = true; }; #define sAutoFaceTarget AutoFaceTarget::instance() #endif